v.0.9.8.8 (22.XII.2007) r139 (19 bugfixes, 23 modifications, 5 additions) [add] -- FS#2: New random generator for monster placement! Monsters may appear in packs! [add] -- FS#3: New random generator for item placement! Item rarites changed and vault rewards better. [add] -- Tactics now temporary -- Running is the default tactic [add] -- MaxRun and MaxWait options added to the inifile [add] -- Introducing ColorBlindMode [mod] -- Green Armor on level 1 on non-AoB UV and N! games [mod] -- SoG damage bonus reduced to +1 in fear of rebalancing [mod] -- a single weapon mod can be applied to normal weapons [mod] -- WhizKid increases modding of normal weapons by +1/level [mod] -- Enemies no longer lineup in a horizontal line [mod] -- 'f' when in melee executes a directional melee attack (also for barrels/doors) [mod] -- level name color changes to blue if "relatively safe" appears. [mod] -- easier diff levels and nightmare have now a boost to experience gained [mod] -- character name color reflects health [mod] -- color of the weapon on the status line changes to red if empty [mod] -- Juggler changed - now it alows automatically using a prepared melee weapon in melee [mod] -- Run in place (long wait) now possible [mod] -- AoMr : you can swap weapons as long as there is a pistol in the prepared slot [mod] -- reworked shotguns - combat now more precise, double short range and stronger [mod] -- FS#85: reworked explosion damage [mod] -- FS#86: rocket launchers should now be stronger [mod] -- sounds and music now have separate ini-files [mod] -- modified the way sound bindings work (more custom binding power!) [mod] -- new music bindings (mp3 and midi in seperate files), also per special level [mod] -- FS#49: rewrote the autotarget code [mod] -- FS#8: better boots reduce knockback a little [mod] -- FS#8: boots get damaged faster [mod] -- FS#57: pain elementals don't leave a corpse, but spawn 3 lost souls at death [fix] -- FS#62: Barons and Hell knights have separate sounds now (thx Malek) [fix] -- maze levels don't generate closed rooms anymore [fix] -- exp percent are now floored instead of rounded (no more 100%) [fix] -- hopefully fixed one load game crash bug [fix] -- FS#25: item wielding monsters wont wield weapons now [fix] -- FS#22: Going downstairs, and quitting doesn't take time anymore [fix] -- FS#17: Player WILL run over water now, and WON't run into teleporters [fix] -- FS#12: You can no longer place a nuke on the stairs [fix] -- FS#20: teleports will no longer be placed in corridors [fix] -- BBCode screenshot default binding changed to F9 [fix] -- double and combat shotgun can have their own sounds now [fix] -- Unloading of weapons now compatible with Backpack [fix] -- fixed overmodding of weapons [fix] -- you can no longer close a door on an item or being [fix] -- SoB and SoG now give ranged damage bonuses (they didn't!!!) [fix] -- reduced arenatype level difficulty [fix] -- fixed several typos [fix] -- fixed AoI medpack messages [fix] -- fixed double player in arena levels v.0.9.8.7 (3.V.2007) (20 bugfixes, 19 modifications, 17 additions) [add] -- Weapon MODs for advanced weapons! [add] -- added backpack! powerup! [add] -- retalitation AI for hitting out of los monsters [add] -- Highscore Upgrade: challenges, filtering, size 500 [add] -- Added experience ranks up to Cyberdemon! [add] -- rare new arena level type added [add] -- new maze level type added [add] -- advanced trait : TriggerHappy! [add] -- advanced trait : Whizkid (max mods on weapon +4) [add] -- Mancubus added! [add] -- ASCII screenshots added (F10) [add] -- BBCode screenshots added (F11) [add] -- Added two new screens to Show Player Data [add] -- small screenshot in mortem [add] -- message buffer ("P") and last messages in mortem.txt [add] -- message coloring system (see doomrl.ini) [add] -- optional archivising of all mortem.txt's in mortem dir (see doomrl.ini) [mod] -- guaranteed knife on level 1 on the Berserk challenge [mod] -- Computer Maps now light only blocked cells [mod] -- played around with music bindings for special levels [mod] -- Nightmare! respawn slower, but NOEXP [mod] -- armor colored on status bar based on damage [mod] -- quick key now swaps weapon if weapon in prepared slot [mod] -- stairs now can't have items on them [mod] -- stairs have a different dark color [mod] -- hitting a monster outside los has to pass 50% test [mod] -- Stonewall advanced trait merged into Badass [mod] -- Juggler now alows instant weapon swap - Finesse 1 required [mod] -- Dualgunner has two levels, second level giving 100% [mod] -- changed the history system [mod] -- trait order in mortem [mod] -- return to menu [mod] -- revisited rewards for special levels [mod] -- Frontal option for quicker gameplay start [mod] -- Unholy Cathedral and Mortuary no longer appear on ITYTD [mod] -- option to drop an item from equipment if inventory full [fix] -- Mortem crashbug fixed! [fix] -- Fixed spawning in walls in rooms full of acid [fix] -- Finish on diff and get to level work with challenges [fix] -- Separate victory music [fix] -- Mortem when sacrificing [fix] -- teleports will no longer block passages [fix] -- running on phobos rock now possible [fix] -- Escape skips intro [fix] -- non-full reloading fixed [fix] -- large medpacks don't work in AoMasochism anymore [fix] -- challenges no longer persistent after escape [fix] -- StartTrait = 255 fixed [fix] -- changed the color of the highlited highscore entry [fix] -- proper sound assignments (by Jered Cain) [fix] -- when trying to unequip item if inv full there is a message [fix] -- Angel of Impatience medikit fix (no longer inv full message) [fix] -- Health globes in AoB put you into aggresive tactics [fix] -- ArchViles only ressurect corpses in their field-of-vision [fix] -- fixed large medpack bug on AoB when on full health [fix] -- fixed the Cyberdemon sacrifice bug v.0.9.8.5 (27.XI.2006) (16 bugfixes, 11 modifications, 18 additions) [add] -- Progress tracking! [add] -- Challenge Modes! [add] -- Difficulty Levels! [add] -- new monster - Pain Elemental [add] -- new monster - Arch-Vile! [add] -- options BlindMode and ClearMessages [add] -- commands for BlindMode -- ExamineItem,ExamineNPC [add] -- Music and Sound volume in INI-file [add] -- LUA scripting support (internally) [add] -- an improved Hell's Arena! [add] -- two positive lever effects - Armor and MediTech Depot [add] -- new ini-file options: StartTrait and StartDifficulty [add] -- prepared weapon slot and weapon swap command! [add] -- new trait : Juggler - reduces Prepared Weapon swap time [add] -- implemented advanced traits (with prerequisites) [add] -- five brand new exciting advanced traits :) [add] -- message on clearing level [add] -- two new but deadly special levels! [mod] -- increased the number of levels to 25 [mod] -- remade trait choice menu [mod] -- made cateye an advanced trait [mod] -- ported all special levels to LUA [mod] -- all special levels dependant on Difficulty [mod] -- a few changes in a few special levels ;] [mod] -- increased melee hit-chance [mod] -- using items now possible from the inventory screen [mod] -- enhanced Berserk mode visually [mod] -- made Computer Map reveal all items permanently [mod] -- level-up happens faster [fix] -- fixed levers/items in walls and tele on stairs [fix] -- fixed bled to death on Cyber kill bug [fix] -- fixed overspawn bug [fix] -- ported to Valkyrie 0.4 [fix] -- fixed lever-scumming [fix] -- Skulls, Demons and Cacodemons no longer open doors [fix] -- corrected chainsaw first autopickup [fix] -- cursor viewing in some places [fix] -- fixed special level multi-visits bug [fix] -- saving on red stairs now possible [fix] -- mouse cursor removed [fix] -- fixed "rapid" weapons [fix] -- fixed a bug with combat shotgun reload [fix] -- you can no longer close a door on youself [fix] -- fixed a bug with global dead marine count [fix] -- numerous small bugfixes v.0.9.8 (beta) (9 bugfixes, 4 modifications, 8 additions) (28.IV.2005) [add] -- SOUND! Yeah, now hell is getting real ;-) [add] -- MUSIC! Let the party begin! [add] -- Possibility to bind MP3Files instead [add] -- Prepared bindings for MP3's from www.sirgalahad.org/paul/doom/ [add] -- Saving on crash, finally! (greetings to R. Dan Henry) [add] -- new level TYPE! (dedicated to Archibald ;-) ). [add] -- another deadly level TYPE! [add] -- killrate in mortem [mod] -- Boots get more damaged [mod] -- Cyber is unaffected by knockback! [mod] -- Cyber has increased vision (prepare phase-devices) [mod] -- increased Invulnerability duration. [fix] -- proper Keybindings support in target and look mode [fix] -- no pumping message when combat shotgun empty [fix] -- fixed a CreateRoundDir bug [fix] -- fixed a blood boots crash bug [fix] -- fixed a bug in the celleffect code (possible IsPlayer crash) [fix] -- fixed a bug in the telefrag code (possible IsPlayer crash) [fix] -- NoIntro and NoFlashing in ini file works as it should [fix] -- IronMan also increases HP (not only HPMax) [fix] -- Cyberdeamon => Cyberdemon v.0.9.7 (beta) (11 bugfixes, 19 modifications, 9 additions) (24.II.2005) [add] -- configuration file [add] -- modification of keybindings in config file [add] -- very simple run command "," [add] -- Dodge System! Moving helps dodging slow missiles a lot! [add] -- pump-action combat shotgun instead of assault shotgun! [add] -- special reload "R" for some weapons [add] -- added a new monster [add] -- added new special level... [add] -- new Level TYPE! More to come ;-) [mod] -- unloading weapons from ground [mod] -- ported the whole source to the new Valkyrie library [mod] -- video handeled by voutput [mod] -- input handeled by vinput [mod] -- shotgun hit color depending on damage [mod] -- changed the distance modifier for shotgun [mod] -- changed (increased and equalized) shotgun damage [mod] -- reduced the amount and radius of barrels [mod] -- reduced the blast radius of explosions [mod] -- decresed the rarity of advanced weapons [mod] -- Hellrunner affects Dodge chance [mod] -- Ironman trait now gives a whole 10 HP! That's 20% up! [mod] -- Finesse now doesn't reduce damage! [mod] -- capped Finesse and CatEye to level 2 (they are powerful now) [mod] -- increaseed Brute benefit from +2 to +4 (thats +12 on level 3!) [mod] -- increased EagleEye benefit to +3 (it was +1 before!!) [mod] -- Son of a gun = pistol damage +2/lv! Imagine:11avg.dmg, twice as fast! [mod] -- a little manual update (esp. extended Keybindings section) [mod] -- moved the level number so full weapon info is visible [fix] -- fixed a quit bug [fix] -- fixed a bug in showing the look description [fix] -- fixed a bug that prevented wall destruction [fix] -- now you can define weapon quickkeys yourself. No more quick key code :-D [fix] -- fixed many portability bugs [fix] -- fixed the forward knockback bug ;D [fix] -- fixed that damn levgen bug -- no more impassable/corrupt levels [fix] -- fixed a lot crash bugs :-/ [fix] -- fixed some typos [fix] -- Ironman trait didn't work at all! Fixed ;-) [fix] -- CatEye now works! v.0.9.6 (beta) (16.I.2005) (14 bugfixes, 7 modifications, 11 additions) [add] -- added two monsters (from DoomII ;-) ) [add] -- barrels can be pushed ;-) [add] -- added knockback! Shotgun keeps their distance ;-) [add] -- corpses ;-) [add] -- added a few missing ASCII images [add] -- armor shards to fix up your armor ;-) [add] -- monsters may be armoured (Cyberdemon has 4!) [add] -- non-standard weapons - watch for yellow '}' [add] -- assault shotgun to be found :D [add] -- added weapon unload button [add] -- secret level and ultimate ending - realy hard to find ;-) [mod] -- upgraded inventory sorting [mod] -- various reload times and various firing times for various weapons [mod] -- percentage experience indicator [mod] -- hp over 100% decays over time [mod] -- LostSouls and Cacodemons no longer are affected by Lava/Acid [mod] -- Barons and HellKnights are no longer affected by Acid [mod] -- some item rarity tweaks [fix] -- maybe fixed the barrel explosion bug [fix] -- wait key (.) implemented [fix] -- fixed health increases from globes [fix] -- spelling mistakes [fix] -- updated the keybindings list [fix] -- fixed wound indication for > 255% [fix] -- hopefully fixed the bleeded to death bug [fix] -- fixed the bug of unexploding rockets [fix] -- minor bug: Ironman didn't give HP at start [fix] -- minor bug: name didn't show up after start [fix] -- ROTFL - noticed that the double shotgun fired just one shot! fixed :D [fix] -- fixed item Rarity code [fix] -- fixed a access violation bug (hope it's THE one...) [fix] -- added a confirmation message before entering cheat mode v.0.9.5 (beta) (1.I.2005) (2 bugfixes, 1 modifications, 9 additions) [add] -- added a batchfile that fixes screen size and codepage problems [add] -- added a first run screen [add] -- bloodtracks ;-) [add] -- finally added levers! 'u'se them to activate :D [add] -- added another CRAZY feature - only for Doom geeks ;) [add] -- added tactics -- use [TAB] to switch tactic [add] -- added a new CRAZY item ;) [add] -- added the Doom Virtual Machine (ROTFL ;) [add] -- added traits! [add] -- new special level... [add] -- added quit messages. [mod] -- increased reload time [fix] -- fixed a bug with wrong death reason message [fix] -- fixed a bug that prevented game-load [fix] -- fixed bug that crashed the game when pressing 1 when axe in hands v.0.9.0 (beta) (6.VIII.2003) (5 bugfixes, 4 modifications, 12 additions) [add] -- possibility of external level [add] -- added images od cyberdemon and player [add] -- added levelnames and player default names [add] -- intro added [add] -- room memory (invisible...but see below :) [add] -- [TAB] during targeting switches targets [add] -- vaults added [add] -- pool rooms added [add] -- teleports added [add] -- off-vision death message [add] -- BFG 9000 is to be found :) At last some true cleaning... [add] -- added ability to use fixed levels. Added first level [mod] -- you hear explosions that you don't see [mod] -- moved all help and data files into a single file -- doomrl.wad ;) [mod] -- extended drop (allows you to automaticaly drop items to near squares) [mod] -- tweaked rarities a bit [fix] -- no more stupid Lava/Acid damage to flying/hovering creatures ;) [fix] -- monsters no longer gain experience after death [fix] -- a critical bug in the apply_damage procedure fixed [fix] -- using medpacks while full health doesnt reduce HP anymore [fix] -- fixed a serious memory leak And a few others I can't remember now... v.0.8.3 (beta) (15.XI.2002) (6 bugfixes, 8 modifications, 2 additions) [add] -- open/close door doesn't ask for direction if one door or none present [add] -- added message when armor protection worsens [mod] -- targeting remembers targeted barrels [mod] -- levels harder to achieve [mod] -- explosion damage no longer goes through walls [mod] -- Breserk Packs better and rarer (they heal to 100% and reduce wounds) [mod] -- pistols have now only a 6 bullet magazine :) reload more often :) [mod] -- trying to fire an empty weapon no longer takes a turn [mod] -- just viewing the inventory or equipment doesn't take a turn [mod] -- a few other actions don't take a turn [fix] -- finaly killed the 0 ammo bug! [fix] -- status clear after dshotgun fixed [fix] -- more accurate damage indicator by weapons (double -- x2) [fix] -- Invunerability no longer reduces your health to 100% [fix] -- proper message when no more place for ammo [fix] -- no more off-LOS attacks v.0.8.2 (beta) (12.XI.2002) (10 bugfixes, 6 modifications, 4 additions) [add] -- wear/wield can be now done from the inventory screen [add] -- double shotgun quickkey is 3 :) [add] -- small Health Globe and large Health Globe -- instant healing [add] -- post-mortem file viewed after death [mod] -- additional info on the title screen [mod] -- rest command now obsolete [mod] -- no more natural healing :) [mod] -- made bleeding more deadly [mod] -- small med-pack heals bleeding and is toned down (HPMax/4)+2 [mod] -- thrown out the credits -- they were useless anyway [fix] -- Escape doesn't exit anymore -- use X instead [fix] -- messages for quickkeys [fix] -- fixed name entry bug [fix] -- explosions no more create locked doors :) [fix] -- you can use space instead of enter on most of the screens [fix] -- proper death message when killed by bleeding [fix] -- no more multiple 'you die!' messages :) [fix] -- message field cleared every level [fix] -- fixed colors of Invunerability [fix] -- character dies at 0 hp v.0.8.1 (beta) (10.XI.2002) (5 bugfixes, 3 modifications, 2 additions) [add] -- added remembering of last target [add] -- player color reflects worn armor [mod] -- changed the breserk pack to be twice as long [mod] -- renamed help files to *.hlp [mod] -- space browses [more] text [fix] -- removed beta-test numbers from melee routines [fix] -- removed "gold pieces" form credit pickup code [fix] -- corected some mistakes in the manual [fix] -- added info on armors to manual [fix] -- bugfix on Shotgun code v.0.8 (beta) (8.XI.2002) -- first beta-test release