Difference between revisions of "Accuracy"

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(Created page with "Almost every attack, against the player or against the minions of Hell, has a chance of missing its target. {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; ...")
 
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Almost every attack, against the player or against the minions of Hell, has a chance of missing its target.
 
Almost every attack, against the player or against the minions of Hell, has a chance of missing its target.
  
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* For each level of [[Brute]], the player also receives an additional +2 bonus to melee attacks
 
* For each level of [[Brute]], the player also receives an additional +2 bonus to melee attacks
  
* [[Aimed shot]]s receive a +3 bonus
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* [[alternate fire#aimed shot|Aimed shots]] receive a +3 bonus
  
* If the attacker is [[running]], it gets a -2 penalty
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* If the attacker is [[tactics|running]], it gets a -2 penalty
  
 
* If the target is running, the attack receives a -4 penalty
 
* If the target is running, the attack receives a -4 penalty
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* Each [[enemies|enemy]] has an inherent accuracy bonus (as listed on its page)
 
* Each [[enemies|enemy]] has an inherent accuracy bonus (as listed on its page)
  
* Enemy accuracy is modified by [[difficulty Levels|difficulty level]]:
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* Enemy accuracy is modified by [[Game Settings#difficulty|difficulty level]]:
 
** I'm Too Young To Die: -1 penalty
 
** I'm Too Young To Die: -1 penalty
 
** Hey, Not Too Rough: no bonus
 
** Hey, Not Too Rough: no bonus

Revision as of 02:54, 29 July 2011

Game Data Strategy

Almost every attack, against the player or against the minions of Hell, has a chance of missing its target.

Chance to Hit, by Accuracy
Accuracy Exact Chance Percent Chance
<5 4/216 2%
5 10/216 5%
6 20/216 9%
7 35/216 16%
8 56/216 26%
9 81/216 38%
10 108/216 50%
11 135/216 62%
12 160/216 74%
13 181/216 84%
14 196/216 91%
15 206/216 95%
>15 212/216 98%

Each attack has an accuracy (or to-hit) score depending on parameters like the weapon's accuracy and the attacker's traits. To determine if the attack hits, the game rolls 3d6. If the accuracy is greater than or equal to the roll then the attack hits, otherwise it misses. There is one exception to this rule: if the roll is 3 or 4 then the attack always hits, and if the roll is 17 or 18 then the attack always misses no matter how high the accuracy is.

The base accuracy for every attack is 10 (which gives a 50% chance to hit).

The following properties modify this accuracy:

  • Accuracy of the weapon (each weapon's page lists that weapon's accuracy bonus)
  • For the player, each level of the Eagle Eye trait provides a +2 bonus to all attacks
  • For each level of Brute, the player also receives an additional +2 bonus to melee attacks
  • If the attacker is running, it gets a -2 penalty
  • If the target is running, the attack receives a -4 penalty
Range Penalties
        333        
      3322233      
    33222222233    
   3222222222223   
  322222111222223  
  322211111112223  
 32221111111112223 
 32221110001112223 
3222111000001112223
322211100@001112223
3222111000001112223
 32221110001112223 
 32221111111112223 
  322211111112223  
  322222111222223  
   3222222222223   
    33222222233    
      3322233      
        333        
  • For ranged attacks, the accuracy decreases by 1 for every three units of distance from the target. This works out to -3 at LOS range.
  • Each enemy has an inherent accuracy bonus (as listed on its page)
  • Enemy accuracy is modified by difficulty level:
    • I'm Too Young To Die: -1 penalty
    • Hey, Not Too Rough: no bonus
    • Hurt Me Plenty: +1 bonus
    • Ultra-Violence: +2 bonus
    • Nightmare!: +2 bonus

Any shot that would otherwise hit an enemy that is outside your line of sight has an additional 50% chance to miss.

Explosive attacks that miss the target might still do damage if the target is caught in the blast radius. The attacks of revenants and arch-viles always explode on the targetted square, which is why accuracy doesn't really apply to them.

Weapons modified with sniper weapon packs always hit regardless of any of the above. In addition, the player has an extra chance to dodge enemy attacks while moving (see Dodging).

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