Difference between revisions of "Agony elemental"

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monster_abilities=Takes no damage from [[fluids]]; spawns a [[pain elemental]] or 3 [[lost soul|lost souls]] (25% chance per action) when visible. On death, spawns 2 pain elementals and 6 lost souls.|
 
monster_abilities=Takes no damage from [[fluids]]; spawns a [[pain elemental]] or 3 [[lost soul|lost souls]] (25% chance per action) when visible. On death, spawns 2 pain elementals and 6 lost souls.|
 
monster_description=''Seems like the pain elementals big momma!''|
 
monster_description=''Seems like the pain elementals big momma!''|
monster_other=Avoids player as much as possible, but will use melee attack if in range. Will move through any fluid without hesitation.}}
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monster_other=Avoids player as much as possible, but will use melee attack if in range. Will move through any fluid without hesitation. On death, randomly drops any of the following items: {{exotic link|blood skull}}, {{exotic link|fire skull}}, {{exotic link|hatred skull}}.}}

Revision as of 02:39, 29 July 2011

Game Data Strategy
Agony elemental
Appearance: O
Health: 150 + 5 × difficulty2
Armor: 4
Accuracy: +2 melee
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: None
Speed: 100%
Standard Depth: City of Skulls, or 80 and lower on A100
Experience Value: 1220
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids; spawns a pain elemental or 3 lost souls (25% chance per action) when visible. On death, spawns 2 pain elementals and 6 lost souls.
Ingame description: Seems like the pain elementals big momma!
Comments/special: Avoids player as much as possible, but will use melee attack if in range. Will move through any fluid without hesitation. On death, randomly drops any of the following items: blood skull, fire skull, hatred skull.
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