Difference between revisions of "Classes"

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m (infostrat switch)
m (Technician: added note regarding unique moddability)
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*Hacker tracking ([[Computer Map|Computer Maps]] show enemies, similar to [[Tracking Map]])
 
*Hacker tracking ([[Computer Map|Computer Maps]] show enemies, similar to [[Tracking Map]])
 
*Begins with [[technical mod pack]]
 
*Begins with [[technical mod pack]]
 +
*Only class that can modify [[Specials|unique items]] (where applicable)
 
*Advanced trait: [[Whizkid]]
 
*Advanced trait: [[Whizkid]]
 
===Master Traits===
 
===Master Traits===

Revision as of 04:13, 8 October 2011

Game Data Strategy

Classes, new to version 0.9.9.4, subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.

All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.

Marine

The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.

Starting Characteristics

Master Traits

Marine Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Vampyre O O X O X O O X 2 O 1 O X X O 1 O O
Bullet Dance O O X O 2 2 O X X O X 1 X X O O O 1
Army of the Dead O X X O O O 2 X O X O O X X X 1 1 O
Ammochain O O O X 2 X 2 X O O O X O X O O O 2
Survivalist 3 O X 2 X O O O O O X O X O O 1 O X


Scout

The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.

Starting Characteristics

  • +10% speed
  • Stair sense (all stair tiles are always visible)
  • Advanced trait: Intuition

Master Traits

Scout Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Blademaster O O 2 X X X O O 3 O 1 X O O O X O X
Gun Kata O O 2 X X 2 O O X O X 1 1 O O X O X
Shottyhead O 1 1 X X O 2 X O 1 O O O O O X 1 X
Cateye O O O X 2 O X O X O X O O 1 O X X 1
Running Man O 1 2 X X O O O O 1 O X 1 O O X O X

Technician

The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.

Starting Characteristics

Master Traits

Technician Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Malicious Blades O 1 2 X O O O X 2 O X O 1 X O X O O
Sharpshooter O O O X X 3 O 3 O O O X O O O X O X
Fireangel O O 2 O X X 2 X O O O X 1 X O O 1 X
Entrenchment O X O 2 2 X X O O X O X O O O 1 X 1
Scavenger O O O O O O O 2 O O X X O 1 2 O O X
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