Difference between revisions of "Nightmare arch-vile"

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m (bad ranged accuracy)
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{{infostrat switch}}
 
{{Monsters|
 
{{Monsters|
 
monster_name=Nightmare arch-vile|
 
monster_name=Nightmare arch-vile|

Revision as of 02:35, 29 July 2011

Game Data Strategy
Nightmare arch-vile
Appearance: V
Health: 150
Armor: 3
Accuracy: +4 melee, N/A ranged (see below)
Melee Damage: 1d3+8 = 9-11 = 10 avg
Projectile Damage: 16d1 = 16 (always): plasma damage, radius 1
Speed: 180%
Standard Depth: 90+
Experience Value: 1220
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 60
Special abilities: Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action).
Ingame description: Oh God... *WHY* do they come in the nightmare version too?
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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