Difference between revisions of "Weapons"

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m (damage type link)
m (colors!)
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* [[fists]]
 
* [[fists]]
 
* [[combat knife]]
 
* [[combat knife]]
* [[chainsaw]]
+
* {{exotic link|chainsaw}}
  
 
=== Assembled ===
 
=== Assembled ===
* [[chainsword]]
+
* {{assembly link|chainsword}}
* [[double chainsaw]]
+
* {{assembly link|double chainsaw}}
* [[ripper]]
+
* {{assembly link|ripper}}
  
 
=== Special ===
 
=== Special ===
* [[Azrael's Scythe]]
+
* {{artifact link|Azrael's Scythe}}
* [[Butcher's Cleaver]]
+
* {{unique link|Butcher's Cleaver}}
* [[Dragonslayer]]
+
* {{unique link|Dragonslayer}}
* [[Longinus Spear]]
+
* {{artifact link|Longinus Spear}}
  
 
== Ranged Weapons ==
 
== Ranged Weapons ==
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* [[rocket launcher]]
 
* [[rocket launcher]]
 
* [[plasma rifle]]
 
* [[plasma rifle]]
* [[BFG 9000]]
+
* {{exotic link|BFG 9000}}
  
 
=== Assembled ===
 
=== Assembled ===
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==== Generic ====
 
==== Generic ====
* [[demolition ammo]]
+
* {{assembly link|demolition ammo}}
* [[high power weapon]]
+
* {{assembly link|high power weapon}}
* [[nanomanufacture ammo]]
+
* {{assembly link|nanomanufacture ammo}}
* [[plasmatic shrapnel]]
+
* {{assembly link|plasmatic shrapnel}}
  
 
==== Pistol ====
 
==== Pistol ====
* [[energy pistol]]
+
* {{assembly link|energy pistol}}
* [[speedloader pistol]]
+
* {{assembly link|speedloader pistol}}
* [[storm bolter pistol]]
+
* {{assembly link|storm bolter pistol}}
  
 
==== Shotgun ====
 
==== Shotgun ====
* [[elephant gun]]
+
* {{assembly link|elephant gun}}
  
 
==== Combat Shotgun ====
 
==== Combat Shotgun ====
* [[tactical shotgun]]
+
* {{assembly link|tactical shotgun}}
  
 
==== Double Shotgun ====
 
==== Double Shotgun ====
* [[focused double shotgun]]
+
* {{assembly link|focused double shotgun}}
  
 
==== Chaingun ====
 
==== Chaingun ====
* [[assault cannon]]
+
* {{assembly link|assault cannon}}
* [[assault rifle]]
+
* {{assembly link|assault rifle}}
* [[gatling gun]]
+
* {{assembly link|gatling gun}}
  
 
==== Rocket Launcher ====
 
==== Rocket Launcher ====
* [[micro launcher]]
+
* {{assembly link|micro launcher}}
* [[tactical rocket launcher]]
+
* {{assembly link|tactical rocket launcher}}
  
 
==== Plasma Rifle ====
 
==== Plasma Rifle ====
* [[hyperblaster]]
+
* {{assembly link|hyperblaster}}
  
 
==== BFG 9000 ====
 
==== BFG 9000 ====
* [[biggest fucking gun]]
+
* {{assembly link|biggest fucking gun}}
* [[VBFG9000]]
+
* {{assembly link|VBFG9000}}
  
 
=== Special ===
 
=== Special ===
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==== Special Pistol ====
 
==== Special Pistol ====
* [[blaster]]
+
* {{exotic link|blaster}}
* [[Anti-Freak Jackal]]
+
* {{unique link|Anti-Freak Jackal}}
* [[Grammaton Cleric Beretta]]
+
* {{unique link|Grammaton Cleric Beretta}}
* [[Trigun]]
+
* {{unique link|Trigun}}
  
 
==== Special Shotgun ====
 
==== Special Shotgun ====
* [[assault shotgun]]
+
* {{exotic link|assault shotgun}}
* [[plasma shotgun]]
+
* {{exotic link|plasma shotgun}}
* [[super shotgun]]
+
* {{exotic link|super shotgun}}
* [[Jackhammer]]
+
* {{unique link|Jackhammer}}
  
 
==== Special Rapid-Fire ====
 
==== Special Rapid-Fire ====
* [[laser rifle]]
+
* {{exotic link|laser rifle}}
* [[minigun]]
+
* {{exotic link|minigun}}
* [[nuclear plasma rifle]]
+
* {{exotic link|nuclear plasma rifle}}
* [[BFG 10K]]
+
* {{unique link|BFG 10K}}
  
 
==== Special Explosive ====
 
==== Special Explosive ====
* [[missile launcher]]
+
* {{exotic link|missile launcher}}
* [[napalm launcher]]
+
* {{exotic link|napalm launcher}}
* [[nuclear BFG 9000]]
+
* {{exotic link|nuclear BFG 9000}}
* [[tristar blaster]]
+
* {{exotic link|tristar blaster}}
* [[Acid Spitter]]
+
* {{unique link|Acid Spitter}}
* [[Revenant's Launcher]]
+
* {{unique link|Revenant's Launcher}}
  
 
==== Special Miscellaneous ====
 
==== Special Miscellaneous ====
* [[combat translocator]]
+
* {{exotic link|combat translocator}}
* [[Railgun]]
+
* {{unique link|Railgun}}

Revision as of 02:52, 19 July 2011

Weapons are the staple of just about any roguelike: DoomRL is no different. They are absolutely necessary to make any substantial progress in the game (save a certain exception) and will be what a player will base their entire game around. If you want to know how to play this game, you need to learn its weapons.

There are a number of statistical variables on weapons, but the most important ones are as follows:

  • Damage: This is how much the weapon will hurt a target with HP, written in dice notation.
  • Damage type: This is how protection affects the weapon's damage. This is a hidden statistic, although it is often easily intuited what type of damage a weapon will deal (shotguns deal shrapnel damage, energy weapons deal plasma damage, etc).
  • Attack/Fire rate: This determines how much time it takes to use the weapon. Time spent using a weapon (and, for that matter, any action) is always rounded to the nearest game turn, or one tenth of a game second. Typically, a weapon takes one second to use.
  • Accuracy: This determines how likely you are to hit whatever you aim your weapon at. As a standard, a player with no modifiers to their accuracy has a 50% chance to hit their target from a point-blank range which will lower with an increased distance from the target.

DoomRL contains an impressive number of weapons. Aside from the standard weapons from Doom itself, there are a number of others that are either improved versions or markedly unique in design.

Contents

Melee Weapons

Rip and tear! Rip and tear your GUTS!

Standard

Assembled

Special

Ranged Weapons

Unlike melee weapons, you can shoot stuff from further away with these weapons.

In addition to the stats mentioned above, ranged weapons also have the following:

  • Reload time: This is the time it takes to resupply the weapon with the ammo it uses. This is often a large number compared to the fire rate, and so should be taken into consideration as such from a tactical perspective.
  • Clip size: This is how much ammunition a weapon can contain at one time. Once all of the ammunition is depleted from the weapon, it must be reloaded.
  • Shots: This is how many shots the weapon can fire in a single action. If a weapon fires more than one shot per action, it will indicated in the damage value with a 'xZ', where Z is the number of shots (e.g., a chaingun's damage appears as '(1d6)x4'). Any weapon which shoots multiple shots has protection applied to each shot individually.
  • Shot cost: This is how much ammo a weapon uses per shot. This is very rarely anything larger than one.

Standard

Assembled

Assembled ranged weapons are listed by the weapon base that they use.

Generic

Pistol

Shotgun

Combat Shotgun

Double Shotgun

Chaingun

Rocket Launcher

Plasma Rifle

BFG 9000

Special

Due to the vast number of special ranged weapons, they are further categorized by type.

Special Pistol

Special Shotgun

Special Rapid-Fire

Special Explosive

Special Miscellaneous

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