Difficulty Levels

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[edit] I'm Too Young To Die

  • Noted as E in the highscore table
  • Twice the quantity of ammo is randomly spawned
  • Fewer monsters are generated
  • Monsters get a -1 penalty to hit
  • You get half damage from acid and lava
  • Score is halved
  • Small healing items heal 20 HP instead of 10
  • Armour shards repair 50% instead of 25%
  • Powerups last twice as long
  • Experience gained from monsters is increased by 40%

[edit] Hey, Not Too Rough

  • Noted as M in the highscore table
  • About as difficult as 0.9.8
  • Normal score
  • Normal monster/ammo generation
  • Experience gained from monsters is increased by 20%

[edit] Hurt Me Plenty

  • Noted as H in the highscore table
  • More monsters are randomly spawned, and at earlier levels
  • Monsters get a +1 bonus to hit
  • 25% extra ammo is randomly spawned
  • Score is increased by 50%

[edit] Ultra-Violence

  • Noted as U in the highscore table
  • Unlocked at the Lance Corporal rank
  • Many more monsters are randomly spawned at earlier levels
  • Monsters get a +2 bonus to hit
  • 50% more ammo is randomly spawned
  • Score is doubled

[edit] Nightmare

  • Noted as N! in the highscore table
  • Unlocked at the Sergeant rank
  • Ludicrous quantities of monsters are randomly spawned at far earlier levels!
  • Monsters are resurrected after dying at random! All monsters may get a chance to resurrect at 10 second intervals of time spent on the level. A given monster initially has a 10% chance of reviving on any level revive check. Every 100 seconds spent on the level, the chance of a given monster reviving on a given check increases by 1%. Level revive checks initially have a 20% chance of happening at 10 second intervals, increasing by 1% every 10 seconds.
  • Monsters get a +2 bonus to hit
  • You can't save, so no savescumming for you!
  • Score is quadrupled! (4x)
  • Twice as much ammo is spawned randomly
  • Small healing items heal 20 HP instead of 10
  • Powerups last twice as long
  • Experience gained from monsters is increased by 20%
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