Items
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[edit] Ammunition
Ammunition (or ammo) is used in the various ranged weapons found throughout the game. No ammo, no attack.
[edit] Armor
Wearing armor provides protection against attacks.
[edit] Boots
Wearing boots provides protection against hazardous terrain.
[edit] Consumables
Consumable items can be carried and used one each, at the discretion of the user. No consumable items stack; each take up one inventory slot per item.
[edit] Mods
Mods amplify the various equipment collected in the game. Under normal circumstances, only one mod can be added to a piece of equipment (including normal and ranged weapons, armor, and boots). With the Whizkid advanced trait, this limit can be expanded (see trait for details).
Normal and exotic weapons can hold a maximum of three mods per mod type, and normal and exotic boots and armor can hold only one mod per mod type. Modification of unique equipment varies: see the appropriate page for details.
[edit] Powerups
Powerups are immediately used when picked up.

